翻訳と辞書
Words near each other
・ Tales of the Unusual
・ Tales of the Vampires
・ Tales of the Velvet Comet
・ Tales of the Vikings
・ Tales of the Werewolf Clan
・ Tales of the Wizard of Oz
・ Tales of the Zombie
・ Tales of Three Hemispheres
・ Tales of Three Planets
・ Tales of Tomorrow
・ Tales of Tragedy
・ Tales of Two People
・ Tales of Unrest
・ Tales of Us
・ Tales of Us Tour
Tales of Vesperia
・ Tales of VS.
・ Tales of Wells Fargo
・ Tales of Wonder
・ Tales of Wonder (album)
・ Tales of Wonder (magazine)
・ Tales of Wrykyn and Elsewhere
・ Tales of Xillia
・ Tales of Xillia 2
・ Tales of Zestiria
・ Tales of Zorro
・ Tales Out of Luck (Me and the Drummer)
・ Tales Out of Time
・ Tales Schütz
・ Tales That Witness Madness


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Tales of Vesperia : ウィキペディア英語版
Tales of Vesperia

PlayStation 3
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is a Japanese role-playing video game developed by Namco Tales Studio for the Xbox 360 and PlayStation 3 (PS3). The tenth mainline entry in the ''Tales'', it was published in Japan and North America by Namco Bandai Games in 2008, and in European territories by Atari in 2009. An expanded port of the game for the PS3 was released in 2009 in Japan, but has not been released in Western territories. The gameplay is similar to previous ''Tales'' games, featuring a new version of the series' trademark action-based Linear Motion Battle System, while also introducing new elements such as online scoring boards.
''Vesperia'' is set in the world of Terca Lumireis, which uses an energy source called blastia for all its needs, including creating protective barriers around its cities. The story focuses on Yuri Lowell, a former Imperial soldier who forms a guild called Brave Vesperia to aid Estelle, a noble woman he encounters on a mission. As they explore the world, Brave Vesperia are challenged by factions who have different plans related to the abuse of blastia resources, and Yuri is forced to confront his friend and former comrade Flynn. The game's story theme is justice, and its Characteristic Genre Name is .
Preliminary work on ''Vesperia'' began in 2005. Full development began in May of the following year and lasted approximately two years. Returning staff included producer Yoshito Higuchi, composers Motoi Sakuraba and Shinji Tamura, and character designer Kōsuke Fujishima. The writers included Takashi Hasegawa and Hideo Baba. Developed by the same team that made ''Tales of Symphonia'' and ''Tales of the Abyss'', it was designed for the Xbox 360 as the PS3 had yet to be shown to the company and the former console was achieving international popularity. The anime cutscenes were created by Production I.G, with an art style influenced by cel-shaded animation. The game's theme song, Ring a Bell by Bonnie Pink, was used for both the Japanese and English releases. Upon release, the game was an international commercial success, selling over 600,000 copies worldwide. Critical reception has been generally positive, and further media related to the world of ''Vesperia'' has been developed.
==Gameplay==
''Tales of Vesperia'' is a role-playing video game set in a fantasy world featuring three-dimensional environments and characters. The game's environments are split into two types. On the field map, the main characters navigate reduced-scale environments. A compass and mini-map are displayed, along with towns, other named locations, and enemy icons. Striking an enemy icon triggers a battle, while interacting with a town causes the party to enter it. In battle and towns or similar locations, characters move around environments built on a lifelike scale relative to the human characters. In these areas, the party may interact with non-player characters (NPCs). Within these environments, items such as crates came be moved by the currently-assigned character. After a certain point in the game, an item called the Sorcerer's Ring is given to the party, enabling them to shoot bolts of energy. These bolts can be used to activate switches, move objects, and attack enemies from a distance. Save points can be found in dungeons and towns. Items such as equipment and weapons are purchased with Gald, the in-game currency. While in environments, players can trigger optional character conversations called Skits. In Skits, characters are represented by head-and-shoulder portraits, and the conversations can range from dramatic to comedic.〔
Characters have several different stats and gauges: their health (HP), a magic meter stocked by Technical Points (TP), and Learning Points (LP) for learning skills. a character's respective agility or luck, and how a character reacts to attacks. Attack types are physical and magical, while defense is limited to physical attacks. Characters gain experience levels through accumulating experience points (EXP). EXP and Gald is earned through battles, along with recovering a degree of TP and occasionally items dropped by defeated enemies.〔〔 Skills, attributes that change different stats, can be assigned to each character. The number of skills that can be assigned is calculated by the number of skill points each character has available. Battling with equipment associated with a particular skill enables that character to learn it when they have filled their LP meter.〔 Cooking, creating meals with ingredients found in battle or around explored environments, can also be used by individual characters to restore their HP and TP and grant temporary enhancements. Recipes are learned from a character called the Wonder Chef.〔〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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